Which of the following data types would be the best choice for keeping track of player's ages using the least amount of memory?

Prepare for the MTA Software Development Fundamentals Exam! Access flashcards, multiple-choice questions, and detailed explanations to enhance your learning and ace your exam.

Using a byte as the data type for keeping track of players' ages is the most efficient choice in terms of memory usage. A byte occupies 1 byte (8 bits) of memory and can store integer values ranging from 0 to 255. Given that the typical age of a player would fall comfortably within this range, the byte is sufficient for this scenario.

In contrast, short, int, and long data types consume more memory. A short requires 2 bytes, an int requires 4 bytes, and a long requires 8 bytes. These options can indeed hold larger values but would be excessive for the purpose of storing player ages, which typically would not exceed 100 for most applications. Thus, choosing a byte allows for efficient memory use while still adequately representing the needed range of player ages.

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